Good news to all those who have been waiting, Charlo Barbosa has finally released into North American the beta launch of his GoodGamer Tournament Management Platform. With gaming tournaments being so popular, it is a well-received release to publishers and players alike.
The Tournament Management Platform, or “TPM,” allows publishers to integrate real money stakes into their games for players. This allows gamers from all over the world to compete for real money prizes.
The Tournament Management Platform caters to all types of skill-based games. From generally themed games to games that focus on a special niche, the TPM has it.
Rewarding for Players and Publishers
On the one hand, the publishers receive extra money from the players competing for prizes. But, on the other hand, the revenue share is a great addition to the money they already receive for the game itself. This is all due to the integration of the GoodGamer Software Design Kit, or “SDK.”
The players also win in the release of this beta launch. Not only will it give them a chance to win extra money for the games they already play, but there are a variety of options now available at the hands of gamers: tournaments, advanced leaderboards, loyalty rewards, plus a responsive customer support channel.
It is a win-win for both parties involved in the gaming world. This comes after a lack of revenue from in-game purchases that publishers rely on heavily to support their development of games. Of course, you can make games because you love to, but revenue is essential to why publishers do what they do.
This provides an additional opportunity for the publishers to make money they usually would not have seen before. When they participate, their revenue not only increases, but player involvement increases too. The more players have played their game due to the added benefits, the more the revenue stream increases.
What is the Tournament Management Platform (TPM)?
The Tournament Management Platform, a pet project by Charlo Barbosa, was built in Unity and supported by Unity Software. It is also built-in native iOS and native Android languages. The network infrastructure partners with Amazon Web Services and MongoDB Atlas, which provides scalability, security, and high availability.
Depending on the game, TPM can be used for large tournaments or head-to-head gaming. It has fully configurable multi-player support included. Charles Barbosa insists this will be the number one solution to all competition integration.
The only requirement that developers have to make sure of is incorporating the Tournament Management Platform into their software. It doesn’t matter what type of game it is; if it has player-to-player competition, the TPM can suit its needs. What developer would want to turn down that type of revenue stream?
What player would want to turn down the chance to use your honed skills in a game where you can win rewards and become the best on the leaderboards?
Any Unity-based game will work for the Tournament Management Platform. While competing against PC and console gaming, eSports will now have the chance to have a larger market and be a competitor against high-profile rivals such as these.
The public beta testing will be provided via a Solitaire game publically. They are working on additional games to be provided to the public for testing. There is still a wait for developers to implement this management platform into their games, which will take some time.
Additional Ventures by GoodGamer
Charlo Barbosa is not only releasing his GoodGamer Tournament Management Platform. They are looking to distribute their own games, titles, and features within the TPM themselves. They plan to release sporting games in their lineup of future releases.
While they work on bringing out Solitaire for the public, many other games are being developed in the workings of GoodGamer. The Vancouver-based company plans on making a statement in the world of competitive gaming and eSports for future years to come.
Charles Barbosa continues to encourage developers to join hands with GoodGamer in joining their platform. He states, “GoodGamer welcomes sport publishers of all sizes to combine our SDK, no matter their everyday energetic consumer base.”
GoodGamer has built a fantastic platform for which it can provide both developers and gamers something to be excited about. The Tournament Management Platform comes with benefits to all players involved, from the publishers to the gamers.
This is only where it begins. In the future, more games will be available to compete in. More games will be available to challenge others, making competition even more incredible than simply facing a computer enemy—a great marketing strategy by Charlo Barbosa, giving something both parties want in their gaming experience.
As more games are released, I see the popularity of the TPM increasing and getting further attention from people that want to test their skills on a platform that will appreciate all that they have worked for in their gaming adventures.
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